As part of Sandvine’s Global Internet Phenomena series, we have released several spotlight reports that examine the popularity and prevalence of video and television piracy around the world, along with the challenges...
By Roman Gorge, Technical Product Manager February 26, 2020
Sandvine has long used Intel technology to power our solutions, starting back in 2010 with the Nehalem chip and using every generation of chip since then. That has enabled us to optimize our software over the last 10 years to maximize the performance and efficiency when we deploy on Intel-based hardware. But we decided recently to take the next step as...
By Veroljub Mihajlovic, Product Marketing Manager February 25, 2020
As part of Sandvine’s Global Internet Phenomena series, we have released several spotlight reports that examine the popularity and prevalence of video and television piracy around the world, along with the challenges facing content owners globally.
By Cam Cullen, VP of Global Marketing February 20, 2020
Hey! Did you know that people like to watch videos on their phones? Well, according to the latest Mobile Internet Phenomena Report, people really, really, like mobile video. That isn't a surprise to any mobile operator in the world, but things have shifted over the past year.
By Cam Cullen, VP of Global Marketing February 18, 2020
If I told you that Facebook video has spiked in the last year, would you be surprised?
By Cam Cullen, VP of Global Marketing February 17, 2020
If I asked which brand has the largest traffic share on mobile, a few names come to mind. In the Global Internet Phenomena Report, we reported the traffic share of the six major brands on the internet is 43%. Are these brands the ones that dominate mobile traffic as well?
By Cam Cullen, VP of Global Marketing February 14, 2020
Mobile gaming has evolved from Facebook-oriented games like Farmville (remember that one!) to real-time strategy games like Game of War and Clash of Clans, to a new level of prominence now with the popularity of the Battle Royale and MOBA games. However, gaming today does not generate a lot of traffic (outside of downloads), so does gaming really matter...
By Cam Cullen, VP of Global Marketing February 13, 2020
Messaging is a key component of the mobile experience for users – in the past, that was SMS. Now, it is some form of messaging application, often associated with a social network. And messaging is no longer just text – it's audio, video, and live streaming.
By Cam Cullen, VP of Global Marketing February 12, 2020
What if 5G networks were actually used as a fixed line replacement? Many operators (TMobile and Verizon among them) have announced that they will offer 5G modems for home use to compete with fixed line services with the higher throughput supported by 5G. Is building that network to deliver good QoE different than a normal mobile network?
By Trish Crompton, Product Marketing Manager February 12, 2020
2020 marks a lot of things for a lot of people – new year, new decade – but at Sandvine, it marks the 10th year of the Global Internet Phenomena Report. Since its inception, the report has established Sandvine as the ultimate authority of internet traffic trends. These trends drive network operators’ strategies for delivering and monetizing their network...
By Cam Cullen, VP of Global Marketing February 11, 2020
Next week, Sandvine will release the 2020 Mobile Internet Phenomena Report! This is the 10th year of Sandvine publishing the Phenomena reports, and they are of critical importance to network operators that are struggling to cope with an ever changing mix of traffic - dominated by video, gaming, and social sharing. This year, we are continuing to drill...