The COVID-19 worldwide stay-at-home orders have created unprecedented internet changes that continue to shift as the crisis continues. The biggest shift is that enterprise, education, and public WiFi traffic have now...
By Cam Cullen, VP of Global Marketing May 4, 2020
One of the first predictions I made when the stay-at-home orders began to spread globally was that we would see an increase in gaming traffic. Not the most controversial prediction to be sure, but one that actually has a major impact on network operators since gaming can be both a network congestion source with massive gaming downloads, but also a...
Topics: Playstation network, Pubg, Fortnite, Gaming, Covid 19, League of legends, Roblox, Minecraft
By Cam Cullen, VP of Global Marketing February 12, 2020
What if 5G networks were actually used as a fixed line replacement? Many operators (TMobile and Verizon among them) have announced that they will offer 5G modems for home use to compete with fixed line services with the higher throughput supported by 5G. Is building that network to deliver good QoE different than a normal mobile network?
Topics: Netflix, Amazonprime, Youtube, Nest, Xbox live, Playstation network, Mobile internet phenomena, Hulu, Disney
By Cam Cullen, VP of Global Marketing September 21, 2018
Anyone that follows my blogs will know that I'm a gamer. Two of my favorite (and not coincidentally most popular!) blogs of all time are Pokemon Go and Rocket League blogs. In our upcoming Phenomena report, we'll outline breakouts of "market share" of the different application categories – Streaming Video, Streaming Audio, Social Networks, Messaging, and...
Topics: Global internet phenomena, Xbox live, Playstation network, Steam, Nintendo