The time has come for more vigilance about the impact of individual applications on quality of experience across networks
As Netflix’s “Squid Game” stretches its tentacles across the Internet, “net neutrality”...
By Sandvine May 24, 2021
5G Fixed Wireless Access (FWA) is expected to be one of the most lucrative early use cases for 5G as it allows both fixed and mobile service providers to expand their market reach in a cost effective way. This is especially the case where fiber is too expensive to roll out and maintain in the last mile in many suburban and rural areas, yet consumer and...
By Sandvine May 10, 2021
Our mobile devices are now rarely out of reach. From the instance your alarm wakes you up in the morning to the last social media thumb scroll, our mobile devices are constantly by our side.A mobile network is fascinating between these two moments throughout the typical day - when commuting to work, standing in line for coffee, grabbing lunch, taking the...
By Cam Cullen, VP of Global Marketing February 20, 2020
Hey! Did you know that people like to watch videos on their phones? Well, according to the latest Mobile Internet Phenomena Report, people really, really, like mobile video. That isn't a surprise to any mobile operator in the world, but things have shifted over the past year.
By Cam Cullen, VP of Global Marketing February 18, 2020
If I told you that Facebook video has spiked in the last year, would you be surprised?
By Cam Cullen, VP of Global Marketing February 17, 2020
If I asked which brand has the largest traffic share on mobile, a few names come to mind. In the Global Internet Phenomena Report, we reported the traffic share of the six major brands on the internet is 43%. Are these brands the ones that dominate mobile traffic as well?
By Cam Cullen, VP of Global Marketing February 14, 2020
Mobile gaming has evolved from Facebook-oriented games like Farmville (remember that one!) to real-time strategy games like Game of War and Clash of Clans, to a new level of prominence now with the popularity of the Battle Royale and MOBA games. However, gaming today does not generate a lot of traffic (outside of downloads), so does gaming really matter...
By Cam Cullen, VP of Global Marketing February 13, 2020
Messaging is a key component of the mobile experience for users – in the past, that was SMS. Now, it is some form of messaging application, often associated with a social network. And messaging is no longer just text – it's audio, video, and live streaming.
By Cam Cullen, VP of Global Marketing February 12, 2020
What if 5G networks were actually used as a fixed line replacement? Many operators (TMobile and Verizon among them) have announced that they will offer 5G modems for home use to compete with fixed line services with the higher throughput supported by 5G. Is building that network to deliver good QoE different than a normal mobile network?
By Cam Cullen, VP of Global Marketing February 11, 2020
Next week, Sandvine will release the 2020 Mobile Internet Phenomena Report! This is the 10th year of Sandvine publishing the Phenomena reports, and they are of critical importance to network operators that are struggling to cope with an ever changing mix of traffic - dominated by video, gaming, and social sharing. This year, we are continuing to drill...
By Cam Cullen, VP of Global Marketing February 18, 2019
Today marks the release of the 2019 Mobile Internet Phenomena Report. There are a number of highlights in this edition of the report, which is exclusively focused on mobile networks (where the Global Report covered all traffic).