The internet is undergoing a seismic shift across key areas – Video, Gaming, and Social Sharing – signaling the start of the OTT 2.0 era. Driven by the launch of game-changing services, OTT 2.0 drastically changes consumer network behavior and threatens the quality of experience (QoE) of already constrained and congested network capacity.

 

Sandvine leverages its position as the leading authority on global internet traffic trends (Global Internet Phenomena Report) to deliver end-to-end solutions in key Solution areas – Video, Gaming, Social Sharing – for operators to take advantage of OTT 2.0, while preserving QoE and profitability.

 

Each area has a set of use cases from across the breadth of the Sandvine solution portfolio, combining the best and relevant use cases from each area to holistically solve the problem. Some example Solution area use cases include Analytics and Network Optimization to deliver insights and actions, and Revenue Generation to increase average revenue per user.

  • Video: End-to-end visibility, management, and monetization of video
  • Gaming: End-to-end visibility, management, and monetization of gaming
  • Social Sharing: End-to-end visibility, management, monetization of social sharing

Solution Examples

 
Video
End-to-end visibility, management, and monetization of video
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Gaming
End-to-end visibility, management, and monetization of gaming
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Social Sharing
End-to-end visibility, management, monetization of social sharing
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