In late 2008, a game called Supersonic Acrobatic Rocket-Powered Battle Cars came out for the PS3. Essentially, the game was football (that’s “soccer” for Americans) with cars. I loved the game. In July, a sequel called Rocket League was released for the PS4 and the PC.
The game is achieving cult status online. There is a Reddit discussion group for the game, many videos on YouTube, and it was just reported that it has sold 1M copies on Steam since its release in July. PC Magazine even has a column on the “Best Plays of the Week”.
I am again addicted to the game. I was playing last week and I began to notice that in games where my latency was high I did not win many “face-offs” (where everyone sprints for the ball and tries to get the initial kick on the ball). Even worse, I noticed that when I saw the “Lag” icon on my screen the game was VERY difficult to play, my car would seem to slide around the field and I could not control it well.
Here is a compilation video I put together exploring the effects with concrete examples of the effect of latency on gaming:
Rocket League is a good example of a game that you might not think of as super latency sensitive, but the video above shows that it is. The developers thought it was important enough to build latency reporting into the game itself – including the “Lag” icon that pops up while playing as well as latency reporting at the end of the game. The game also allows players to choose which region’s servers that they want to connect to (US East, US West, Europe, Oceania, and South America) in order to give them more control over their latency.
Operators – do you know what your subscriber’s gaming experience is? Check out our ScoreCard solution – it helps you measure the gaming experience for your subscribers.
Topics: Expert Insights